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Punch-Drunk

Punch-Drunk

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Devlog

  • Marathon Gamejam 2022 Build
    April 22, 2022 by Indifferent Penguin
    Disclaimer: you need a controller to play this game! This is the first playable build of my game which I did during Marathon Gamejam 2022. It is less a gameplay demonstration and more a taste of atmos... Continue reading
  • User Interface / Dialogue System / Animations...
    March 30, 2022 by Indifferent Penguin
    So I have been working on dialogue systems, user interface and some animations. My gamejam experience in general feels a bit unstructured because I already dumped any plan I had for this jam :) Still... Continue reading
  • Marathon Game Jam
    March 17, 2022 by Indifferent Penguin#gamejam
    I am looking forward joining my first gamejam, the Marathon Gamejam 2022 . In this post i want to share the status of my game at the beginning of the jam and I hope that there will be visible progress... Continue reading
  • XML based Dialogue System
    March 17, 2022 by Indifferent Penguin#xml, #dialog, #playmaker
    I needed a simple dialog system for my game. Although I do not plan Punch-Drunk to be complex in regard to its dialogues I wanted something flexible and expandable to several languages. I am using Uni... Continue reading
  • Hello World!
    March 14, 2022 by Indifferent Penguin
    Here we go!... Continue reading
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